Rust can now target all major GPU platforms, making it possible to write GPU code in regular Rust without specialized languages or kernel languages.
Key Takeaways:
- Rust's no_std ecosystem is well-suited for GPU programming, providing a clear separation between core and std libraries.
- The project demonstrates Rust's ability to handle complex GPU concepts, including conditional compilation, newtypes, enums, and traits.
- While the developer experience is still rough and bolted together, contributors are invited to help improve the experience and optimize performance.
Nvidia released Llama Nemotron Super v1.5
Scaling Inference To Billions of Users And Agents
Qwen's Wan 2.2 is coming soon
We discovered an approach to train any AI agent with RL, with (almost) zero code changes.
There's a new Kimi model on lmarena called Zenith and it's really really good. It might be Kimi K2 with reasoning
OpenAI are now stealth routing all o3 requests to GPT-5
SuperClaude vs BMAD vs Claude Flow vs Awesome Claude - now with subagents